Friday, March 14, 2014

LYNE

LYNE is , on the surface , a very straightforward puzzle game .

Shown you the grids of shapes , and you should link to it , triangle -to - triangle , square -to - square , by dragging your finger between them until the all the shapes are linked and levels , of which there are hundreds , are over . Complete a set of 25 levels and get access to the next , more difficult , set .

It is immediately easy to understand , and taught you a steady pace - LYNE never want to confuse you , or leave you angry and bemused while trying to understand a new mechanic . You are given a safe , easy space to get the hang of the new concept before you thrown in the deep end .

The deep end

And oh , what a deep end . The complexity increases fairly rapidly until you left staring at an array of shapes wondering how merry hell you are supposed to fit them together - and the onus is always on you , not the game . You have everything you need to succeed except , perhaps , a fully capable brain .


Nexus allow multiple points to push the color line through the same point in space , but with a maximum and a minimum capacity , meaning that you'll be forced to use some creative solutions and complex routes to push your line through it more than once on your way to the end point .

Perfection - executed

There , if Fancy trying them , Daily Challenges that offer procedurally generated 50 random grids to test your skills . LYNE never end . I'm okay with it .

Puzzles - although difficult - fair , and never leave you wallowing in disappointment . It is intriguing and calming - the solution to every puzzle has a flash of insight accompanied by a broad smile and a tangible explosion of pleasure .

LYNE is well designed and sleek - looking , and it sounds great . Should you buy this game .

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